Feb
01

The Boys #63 Review

Title: The Boys #63
Writer: Garth Ennis
Art: Russ Braun / Darick Robertson
Publisher: Dynamite
TL;DR: The first serious casualties have been taken.

The Boys #63 will forever go down in the history of Ennis’ smash series as the issue that turned things up to 11. It solidifies the series as one of the best examples of the super hero genre – you’d be crazy to miss out on this.

This is the issue that fans of The Boys have been waiting for. Secrets were divulged. Casualties have been taken. The Boys have received their first serious blow to the integrity and strength of the team, and the Seven (Four?) are in shambles.

The Boys #63 finally saw Hughie reach the tipping point. The events in this issue were violently integral to the development of his character, and the repercussions of his actions are going to have a serious impact on the way The Boys finale plays out. That’s one of the best things with The Boys – every action has a clearly recognizable repercussion, and if it’s not immediately made evident, it’s safe to assume it eventually will be. Very, very few events in this book are just “thrown in”. Ennis knows what he’s doing.

If you want to verify that statement, re-read the first TPB of the series. You’re certain to notice a few hits regarding what would eventually come.

Frenchie and the Female end up in a sticky situation that results in one of them losing an appendage, which marked the first time in the series’ history that a super powered member of The Boys has been mortally wounded. Again, this is going to play a big part in what comes next. It’s done rather masterfully – the severity of the situation isn’t lost in the calamity of the events in the rest of the book.

Homelander plays the biggest part in this story, however, as we learn that he’s “officially” snapped. “Officially”, meaning that his  psychotic status is recognized by Vought-American, who claim themselves non-affiliates of the baby raping maniac. I’d probably claim the same thing. Probably. VA also notes that Homelander is finalizing his plan of attack on the White House, which is made evident by the mass super hero invasion that takes place during this issue.

Clearly, a whole hell of a lot has happened.

How will Hughie deal with the dissension that his actions have surely caused? What are Homelanders next moves now that he’s secured the White House? What the hell is Butcher going to do next?

Answers are immediate – that’s easy to see at the pace The Boys has been moving recently. Each issue in this latest arc gets better and better, and there’s no signs of slowing down, even as the ending approaches.

Click a star below to rate The Boys #63!

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Rating: 10.0/10 (4 votes cast)

Jan
26

The Bulletproof Coffin: Disinterred #1 Review

Writer: David Hyne
Artist: Shaky Kane
Publisher: Image
tl;dr: Disinterred: to dig up or uncover.

The Bulletproof Coffin: Disinterred issue 1 is wild, to say the least. This is crime drama done right. It’s offensive, gruesome, and it doesn’t take itself too seriously. It might as well be a cult book from the 60′s. As a reader who missed out on the first series (Disinterred is the second), I’m happy that this ended up in my stack of reading material on Wednesday.

The Bulletproof Coffin #1 tells the origin of the tales’ protagonist: The Shield of Justice, and his return to the costume. As a police officer solving grizzly murders in which the victims all are decapitated (having their heads replaced by mirrors, octopi and other freakishly gruesome makeshift noggins) Johnny is growing increasingly paranoid. This works to his disadvantage when his delusions cause him to kill his friend, lover and partner out of fear for his life.

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Rating: 9.5/10 (2 votes cast)

Jan
23

What can the comic book industry learn from the recording industry?

The comic book industry and the recording industry have a lot in common. They’re both industries “victimized” by pirating. The technologies and manufacturing processes have changed immensely over the years. Indie retailers are struggling to keep product filling the shelves and leaving the store. Neither seems like an industry worth pursuing for anything other than artistic gratification. Thankfully, things aren’t really all they seem.

The Big 3 (the 3 record labels that run the music industry – SONY BMG, WMG and Universal/EMI) had a solid grasp on the marketplace until the appearance of the internet, or rather, since the appearance of the social web and the “Web 2.0″ movement. This gave creators a new toolset for releasing their content, and inspired creativity to flow like freshwater through a spring into a new digital market. Terms like crowdfunding and crowdsourcing became increasingly popular among musicians, and innovative marketing strategies were developed and executed by indie musicians… often, strategies that rivaled and sometime exceeded the effectiveness of the marketing campaigns launched by The Big 3.

This insurgence has resulted in musicians releasing creator-owned, creator funded (sometime fan funded) content that results in – get this – the creator making enough money to be able to treat their passion as a viable career option. Without the use of a big corporation. This is where the comic book industry is headed.

We’re going to start to see more creators making enough money to get by instead of a a select few making a surplus of cash, resulting in a healthier, more accessible marketplace.

Unlike the major record labels, I actually like Marvel and DC and enjoy the work they’re putting out. Even in a world where users are able to upload their own comics, develop inexpensive marketing strategies, and keep a corporate hand out of their wallet, Marvel and DC (and Image, BOOM, Dynamite, Dark Horse etc.) will still be releasing books and keeping us entertained.

There are a few things the big comic book companies, as well as independent creators, can learn from the major record labels and the current state of the recording industry.

1) Piracy: It’s not going away. That’s no reason to sue your fans.

The Motion Picture Association of America, and the Recording Industry Association of America have sued over 20,000 file sharers over the last few years. In one case, Jammie Thomas downloaded 24 songs on Kazaa and was sued for over $2 million dollars for her “crimes” against recording artists. There are more cases like that as well. How the fuck do you sue a single mother for $2 million dollars over TWENTY FOUR SONGS…? Christ.

I’m not saying that I agree with piracy, but you need to start designing business models that take piracy into account. It’s not going away.

Smart musicians understand Andrew Dubber’s “Hear, Like, Buy” methodology. Potential fans should first hear your music, and if they like it enough, they will buy it. It applies to comic books too, believe it or not. “Read, Like, Buy”.

2) Start implementing more QR Codes

Musicians have been using QRs to link to mobile-friendly music players, free downloads, iTunes pages, mobile optimized sites and more. People think QR codes are a fad, and maybe the’re right. But the fact is that QR codes are scanned every day by thousands of consumers. One report states that scans were at about 8 per second during Black Friday.

The comic book industry isn’t going digital in an ‘absolute’ sense, but with the inception of the iPad into the digital marketplace, it couldn’t be easier to read 12 issues of a book without actually carrying them around. Now that Marvel is releasing all of their comics in the Marvel app the same day the issues hit retailers( the Ultimate line comes with a FREE digital download) I’m surprised they haven’t made it easier to connect with their readers using QR codes.

After all, QR codes are the perfect marriage between print and digital.

Roughly 4 billion people have cell phones. Around 1.5 billion of those people are smartphone users. It’s hard to say that Marvel or DC would be singling anyone out by adding QR codes to their books. They inevitably would be, but I’m not talking about adding QRs to every single issue.

Egmont, the Danish publisher of Disney’s Donald Duck comics, added QR codes in an issue two years ago. The codes, when scanned, linked to complementary sounds and animations that went along with the story. I would love to interact with a comic book in this way. New jobs could be created within the industry due to the added technology, and storytelling could be enhanced in a refreshing new way.

3) Offer more than just a good read

Indie musicians know that they can no longer simply sell only their music. Most of the dough made by musicians is from merchandise and touring. Some indies have taken this a step further and offered incredible value that supersedes the music itself.

Indie musician Amanda Palmer made $19,000 on Twitter in 10 hours. Using a sharpie along with a whole bunch of old t-shirts, she created fan specific shirts and sold each and every one of them via a web auction. Neil Gaiman was even following along via Twitter.

The next day, Palmer had another web auction, selling crap she had laying around her apartment. You could have asked for just about anything in her apartment, and she would have given you a reasonable price as long as you walked away with an unforgettable memory of this once-in-a-lifetime interaction. I’m pretty sure garbage from off her floor was auctioned off.

Pretty amazing stuff from these musicians, eh? It gets better.

Or Zubalsky released an album that doubles as a video game.

Another band had 100 USB sticks created, each containing the bands’ entire discography. The purchaser of one of these sticks also received access to ALL of the bands’ future performances free of charge, as well as free downloads of all future songs the band releases. What the fuck. That’s absolutely insane. The cost of the stick? $100.00. The band made $10,000 in one day, generated publicity and made 100 fans that they’ll probably have for life.

These are the types of innovation that comic book creators, as well as publishers, need to pay strong attention to. Find ways to translate ideas like this over to the print medium. It’s the artists and creators embracing these methods who are going to impact the future of their respective industries.

Will it be you?

Why the hell not?

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Rating: 8.0/10 (1 vote cast)

Jan
20

Superior #7 Review

Writer: Mark Millar
Artist: Leinil Frances Yu / Gerry Alanguilan / Clayton Cowles
Publisher: Icon / Marvel
tl;dr: It would make a great flick.

How would you react to glancing up at the clouds, squinting at a speeding blurry figure in the distance, and realizing you were looking at Superman?

This is the premise of Millars Superior. But it’s actually much more than “iconic fictional superhero becomes living savior”, and more of a heartfelt story about a youngster struggling with a disability.

Simon Pooni, a grade-schooler with a crippling nerve disease, is visited by a loveable little talking monkey in an astronaut suit named Ormon. If only we were all so lucky. This monkey grants Simon one wish – as long as its what his heart most desires. Like myself and most of the people I know would, Simon wishes to become Superior, this story’s take on Superman.

Simon, now in the body of Superior himself, diligently discovers the physics behind applying his newfound powers (quite comically at some points) and with the support of his friend, masters his abilities and sets out to do some good in the world.

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Rating: 8.0/10 (2 votes cast)

Jan
16

Whispers #1 Review

Title: Whispers #1
Writer: Josh Luna
Art: Josh Luna
Publisher: Image
TL;DR: Asking an age old question…

You’re having a true-to-life outer body experience right now. You can instantaneously visit anyone you know at the firing of a synapse, and you’re invisible as well as inaudible. You’re life is hindered by a severe case of mysophobia, and this intangible form allows you to experience a vast, endless new world.

What do you do now?

Whispers is a new ongoing by Josh Luna, one half of the Luna Bros. The main character in this story, Sam, is a young man who clearly has a fair amount of drama in his life. Unfortunately, a portion of his anxiety is the result of an uncontrollable phobia of germs. Sam is pretty much up there with Howie Mandel. It’s not a good place to be.

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Rating: 5.5/10 (2 votes cast)

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